Samuel Crider Portfolio


  • 1998: CarnEvil Arcade Game

    • Environment, Camera, Level Design: Lightwave 3D
  • 2001: RIP Squad: Arcade Game Prototype Opening Animation

    • Modeling, Camera: 3D Max
  • 2004: Psi-Ops Game Cinematics

    • VFX: Maya
    • Compositing: Adobe After Effects
  • 2006: Mortal Kombat Armageddon Opening Animation

    • VFX and Simulations: Maya
    • Compositing: Adobe After Effects
  • 2007: Stranglehold Cinematics

    • Realtime Particle & Simulations: Unreal Engine
  • 2008: Blitz: The League II Injury Cinematics

    • VFX & Simulations: Maya
    • Compositing: Adobe After Effects
  • 2015-2020: Mortal Kombat & Injustice Cinemas

    • VFX: Unreal Engine
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