1998: CarnEvil Arcade Game
- Environment, Camera, Level Design: Lightwave 3D
2001: RIP Squad: Arcade Game Prototype Opening Animation
- Modeling, Camera: 3D Max
2004: Psi-Ops Game Cinematics
- VFX: Maya
- Compositing: Adobe After Effects
2006: Mortal Kombat Armageddon Opening Animation
- VFX and Simulations: Maya
- Compositing: Adobe After Effects
2007: Stranglehold Cinematics
- Realtime Particle & Simulations: Unreal Engine
2008: Blitz: The League II Injury Cinematics
- VFX & Simulations: Maya
- Compositing: Adobe After Effects
2015-2020: Mortal Kombat & Injustice Cinemas
- VFX: Unreal Engine